![]() ![]() The obvious one that comes to mind is XCOM, and there's even Fire Emblem. There are plenty of other grid-style turn-based games, some of them roguelikes or featuring character perma-death. The gameplay is, the best I can say, uninspired. This leads me to what I disliked most about Conglomerate 451. ![]() Source: Windows Central (Image credit: Source: Windows Central) It leads to abject boredom, especially since there's little else besides the set design to keep you interested or entertained. Instead, you get into the pattern of what works best, aka your personal meta, and you're not likely to deviate from that. Once you find the best combination of clone agents to run, there's no incentive to try different builds, even when you factor in the different DNA mutations you can research or the cybernetics you find. Out in the world, these soldiers can suffer injuries that inflict debuffs or die a perma-death. Each clone represents a different class with a set face and gender, so there's no customization beyond changing their names and the outline color around their portrait. I'll explain.Īs the director, you're in charge of an impressive facility complete with extremely advanced technology, including the ability to instantly create clone soldiers. What I didn't like about Conglomerate 451Īlthough the first few hours are fun while you explore all of the game's different systems, once you settle into the routine, Conglomerate 451 reveals its truly average nature. Though the setting is a bit heavy-handed, unlike say the original Mirror's Edge, it's not bad, but no one will chalk it up as telling a groundbreaking story in the cyberpunk space. ![]() You play the director of a paramilitary organization that's been tasked with destabilizing the rogue corporations which have taken over the district 451 in the city of Conglomerate. ![]() The story takes place over the course of 75 weeks, a mission for each week. Overall, Conglomerate 451 has a strong first couple of hours. ![]()
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